SUPERMAXIMO

Station 6 + Box2D physics

Posted by on Dec 30, 2011 in Gamedev, Station 6, Technical | No Comments

Welcome back! In this week’s post I’ll be talking about the Box2D physics engine, why I’ve used it and how I’ve used it. I’m not going to go into the specifics of how to set it up and use it, though. This isn’t a tutorial. For that I recommend you check out the Box2D manual. ...

Team Station 6 Enters Ludum Dare

Posted by on Dec 24, 2011 in Art, Gamedev, Ludum Dare | No Comments

Hi again! Sorry I didn’t post last Friday, I was busy preparing for Ludum Dare, and I didn’t have any Station 6 updates to post anyway. This post will be about my experiences during Ludum Dare last weekend. For anyone who doesn’t know what Ludum Dare is, it is a competition whereby contestants have to ...

Yet more Station 6 artwork

Posted by on Dec 9, 2011 in Art, Gamedev, Station 6 | One Comment

Hello again, I haven’t had time to work on Station 6 again this week, due to a lot of work needed to be done before the upcoming two week Christmas school holiday. I was also preparing for the British Informatics Olympiad, a three hour exam where you’re given three really tough questions to answer through ...

Development of the Station 6 concept

Posted by on Dec 3, 2011 in Gamedev, Station 6 | 3 Comments

Welcome back! Due to the recent influx of school work that Ben and I have had to attend to, we haven’t actually been able to work on Station 6 this week. I’m still going to do a blog post though! This week I’ve decided to talk about where the idea of the game came from, ...

Station 6 Level Editing

Posted by on Nov 25, 2011 in Gamedev, Station 6, Technical | No Comments

Hello again, welcome back to the Station 6 development blog! This week is going to be a short one as I’m not feeling too great at the moment. I’ve decided to show you the level editing system I’ve set up. To create levels, I’m using Flash. Yep, that’s right, I’m using Flash. Well, the IDE ...

Station 6 technical side: Component based entities

Posted by on Nov 19, 2011 in Gamedev, Station 6, Technical | 6 Comments

Hi again! This week I’d like to give you a look at some of the technical details of Station 6. I’ll be making numerous posts on how the game works as it develops, to give you an insight into the inner workings of the game and to show you my thought process when it comes ...

Station 6 art style finalised!

Posted by on Nov 11, 2011 in Gamedev, Station 6 | No Comments

Welcome back to the Station 6 development blog! I’m excited to say that we’ve decided on the art style for the game, as well as the design for the astronaut. Earlier this week, I asked Ben to draw up a picture of what he imagined the in-game art to be like, similar to the one ...

Introducing Station 6

Posted by on Nov 4, 2011 in Gamedev, Station 6 | 4 Comments

Hey, welcome to the first blog post! I’m Max, and I’m currently developing a game called Station 6, and in blog posts to follow I’ll be showing you more of the game as it develops. So, what is Station 6? Station 6 is a puzzle platformer, set on an abandoned space station. You play as ...